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V. C. Ackerman's avatar

“How much worldbuilding is too much worldbuilding?” When the worldbuilding interferes with the story, I think. Which means there’s no set word count you can cross that signifies “too much worldbuilding”. You can have books and books of worldbuilding to reference from, but as long as the story itself reads well then the worldbuilding has done it’s job.

I like the idea of different planets having different levels of technological advancements. It just makes sense. Besides, a world with magic may not feel the need to advance in science as much as a world without magic.

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Alex S. Garcia's avatar

Totally agree with your worldbuilding remark. Just because you figured out a bunch of details about your world doesn't mean you have to use it all in your books. But just having figured that stuff out can help make the setting more believable.

And hey, that's a great point about a world with magic not needing science so much. It does explain why some settings can stay thousands of years in a medieval-type stage--that always kind of bugged me in the back of my head LOL. Now not so much, ha!

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